Sociology Learners

Define learning. Discuss the principle of reinforcement as related to both classical and operant conditioning.

&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;95 -->&NewLine;<div class&equals;"quads-location quads-ad3" id&equals;"quads-ad3" style&equals;"float&colon;left&semi;margin&colon;0px 0px 0px 0&semi;">&NewLine;&NewLine;<&sol;div>&NewLine;<div class&equals;"d39b46b3f7ef22b4a3a221038394de7c" data-index&equals;"1" style&equals;"float&colon; left&semi; margin&colon; 10px 10px 10px 0&semi;">&NewLine;<script async src&equals;"&sol;&sol;pagead2&period;googlesyndication&period;com&sol;pagead&sol;js&sol;adsbygoogle&period;js"><&sol;script> &NewLine;<&excl;-- Sociology Learners 336 X 280 Post Top --> &NewLine;<ins class&equals;"adsbygoogle" &NewLine; style&equals;"display&colon;inline-block&semi;width&colon;336px&semi;height&colon;280px" &NewLine; data-ad-client&equals;"ca-pub-7649183549375766" &NewLine; data-ad-slot&equals;"1656902389"><&sol;ins> &NewLine;<script> &NewLine;&lpar;adsbygoogle &equals; window&period;adsbygoogle &vert;&vert; &lbrack;&rsqb;&rpar;&period;push&lpar;&lbrace;&rcub;&rpar;&semi; &NewLine;<&sol;script>&NewLine;<&sol;div>&NewLine;<div class&equals;"post">&NewLine;<div class&equals;"body">&NewLine;<div id&equals;"2e531625-010c-422b-85d2-7653a536a977" class&equals;"postBody" contenteditable&equals;"true">&NewLine;<p align&equals;"justify"><b><img class&equals;" wp-image-1842 alignleft" src&equals;"https&colon;&sol;&sol;sociologylearners&period;com&sol;wp-content&sol;uploads&sol;2024&sol;07&sol;kd00&period;png" alt&equals;"" width&equals;"179" height&equals;"207" &sol;><&sol;b><&sol;p>&NewLine;<p align&equals;"justify"><strong>By Khushdil Khan Kasi <&sol;strong><&sol;p>&NewLine;<h2 align&equals;"justify"><b>Definition of Learning<&sol;b><&sol;h2>&NewLine;<p align&equals;"justify">Learning is a relatively permanent change in behavior or knowledge that results from experience or practice&period; It involves acquiring new skills&comma; behaviors&comma; attitudes&comma; or preferences and can occur through various processes such as observation&comma; instruction&comma; or direct experience&period;<&sol;p>&NewLine;<h3 align&equals;"justify"><b>Principle of Reinforcement<&sol;b><&sol;h3>&NewLine;<p align&equals;"justify">Reinforcement is a core concept in both classical and operant conditioning&comma; two major types of associative learning&period; Reinforcement refers to any event that strengthens or increases the likelihood of a behavior&period;<&sol;p>&NewLine;<h4 align&equals;"justify"><b>Classical Conditioning<&sol;b><&sol;h4>&NewLine;<p align&equals;"justify"><b>Classical conditioning<&sol;b> is a learning process in which a neutral stimulus becomes associated with a meaningful stimulus&comma; resulting in a conditioned response&period; The principle of reinforcement in classical conditioning can be seen through the following components&colon;<&sol;p>&NewLine;<ul>&NewLine;<li><b>Unconditioned Stimulus &lpar;US&rpar;&colon;<&sol;b> A stimulus that naturally and automatically triggers a response without any prior learning &lpar;e&period;g&period;&comma; food causing salivation in dogs&rpar;&period;<&sol;li>&NewLine;<li><b>Unconditioned Response &lpar;UR&rpar;&colon;<&sol;b> An unlearned response that occurs naturally in reaction to the unconditioned stimulus &lpar;e&period;g&period;&comma; salivation when food is presented&rpar;&period;<&sol;li>&NewLine;<li><b>Conditioned Stimulus &lpar;CS&rpar;&colon;<&sol;b> A previously neutral stimulus that&comma; after being associated with the unconditioned stimulus&comma; triggers a conditioned response &lpar;e&period;g&period;&comma; the sound of a bell after being paired with food&rpar;&period;<&sol;li>&NewLine;<li><b>Conditioned Response &lpar;CR&rpar;&colon;<&sol;b> A learned response to the previously neutral stimulus &lpar;e&period;g&period;&comma; salivation in response to the bell&rpar;&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<h4 align&equals;"justify"><b>Reinforcement in Classical Conditioning&colon;<&sol;b><&sol;h4>&NewLine;<ul>&NewLine;<li>&NewLine;<div align&equals;"justify"><b>Positive Reinforcement&colon;<&sol;b> In classical conditioning&comma; positive reinforcement occurs when the conditioned stimulus is repeatedly paired with the unconditioned stimulus&comma; strengthening the association&period; For example&comma; if a bell &lpar;CS&rpar; is consistently followed by food &lpar;US&rpar;&comma; the bell will eventually elicit salivation &lpar;CR&rpar;&period;<&sol;div>&NewLine;<&sol;li>&NewLine;<li>&NewLine;<div align&equals;"justify"><b>Negative Reinforcement&colon;<&sol;b> Although less commonly discussed in classical conditioning&comma; negative reinforcement can involve the removal of an aversive stimulus to strengthen the conditioned response&period; For example&comma; if a loud noise stops when a light is turned on&comma; the light may become a conditioned stimulus that elicits a response to avoid the noise&period;<&sol;div>&NewLine;<&sol;li>&NewLine;<&sol;ul>&NewLine;<h3 align&equals;"justify"><b>Operant Conditioning<&sol;b><&sol;h3>&NewLine;<p align&equals;"justify"><b>Operant conditioning<&sol;b> is a learning process through which the strength of a behavior is modified by reinforcement or punishment&period; The principle of reinforcement in operant conditioning involves&colon;<&sol;p>&NewLine;<ul>&NewLine;<li><b>Positive Reinforcement&colon;<&sol;b> The introduction of a pleasant stimulus following a behavior&comma; increasing the likelihood of the behavior being repeated&period; For example&comma; giving a child a treat for completing their homework encourages them to do it again&period;<&sol;li>&NewLine;<li><b>Negative Reinforcement&colon;<&sol;b> The removal of an unpleasant stimulus following a behavior&comma; increasing the likelihood of the behavior being repeated&period; For example&comma; taking painkillers to relieve a headache reinforces the behavior of taking medication when in pain&period;<&sol;li>&NewLine;<&sol;ul>&NewLine;<h4 align&equals;"justify"><b>Types of Reinforcers in Operant Conditioning&colon;<&sol;b><&sol;h4>&NewLine;<ul>&NewLine;<li>&NewLine;<div align&equals;"justify"><b>Primary Reinforcers&colon;<&sol;b> Naturally reinforcing stimuli that satisfy biological needs &lpar;e&period;g&period;&comma; food&comma; water&comma; sleep&rpar;&period;<&sol;div>&NewLine;<&sol;li>&NewLine;<li>&NewLine;<div align&equals;"justify"><b>Secondary Reinforcers&colon;<&sol;b> Learned reinforcers that gain their value through association with primary reinforcers &lpar;e&period;g&period;&comma; money&comma; praise&comma; tokens&rpar;&period;<&sol;div>&NewLine;<&sol;li>&NewLine;<&sol;ul>&NewLine;<h4 align&equals;"justify"><b>Schedules of Reinforcement&colon;<&sol;b><&sol;h4>&NewLine;<ul>&NewLine;<li>&NewLine;<div align&equals;"justify"><b>Continuous Reinforcement&colon;<&sol;b> Reinforcing the desired behavior every time it occurs&period; This schedule leads to rapid learning but also rapid extinction if reinforcement stops&period;<&sol;div>&NewLine;<&sol;li>&NewLine;<li>&NewLine;<div align&equals;"justify"><b>Partial &lpar;Intermittent&rpar; Reinforcement&colon;<&sol;b> Reinforcing the desired behavior only some of the time&period; This schedule is more resistant to extinction and includes&colon;<&sol;div>&NewLine;<ul>&NewLine;<li>&NewLine;<div align&equals;"justify"><b>Fixed-Ratio Schedule&colon;<&sol;b> Reinforcement after a specific number of responses &lpar;e&period;g&period;&comma; a reward after every 10th response&rpar;&period;<&sol;div>&NewLine;<&sol;li>&NewLine;<li>&NewLine;<div align&equals;"justify"><b>Variable-Ratio Schedule&colon;<&sol;b> Reinforcement after an unpredictable number of responses &lpar;e&period;g&period;&comma; slot machines&rpar;&period;<&sol;div>&NewLine;<&sol;li>&NewLine;<li>&NewLine;<div align&equals;"justify"><b>Fixed-Interval Schedule&colon;<&sol;b> Reinforcement after a fixed amount of time has passed &lpar;e&period;g&period;&comma; a paycheck every two weeks&rpar;&period;<&sol;div>&NewLine;<&sol;li>&NewLine;<li>&NewLine;<div align&equals;"justify"><b>Variable-Interval Schedule&colon;<&sol;b> Reinforcement at unpredictable time intervals &lpar;e&period;g&period;&comma; random drug testing&rpar;&period;<&sol;div>&NewLine;<&sol;li>&NewLine;<&sol;ul>&NewLine;<&sol;li>&NewLine;<&sol;ul>&NewLine;<h2 align&equals;"justify"><b>Summary<&sol;b><&sol;h2>&NewLine;<p align&equals;"justify">Learning is the acquisition of new behaviors or knowledge through experience&period; Reinforcement&comma; a key principle in both classical and operant conditioning&comma; involves strengthening behaviors by associating them with positive or negative stimuli&period; In classical conditioning&comma; reinforcement involves pairing a conditioned stimulus with an unconditioned stimulus&period; In operant conditioning&comma; reinforcement involves increasing the likelihood of a behavior through positive or negative stimuli and can be applied in various schedules to influence behavior persistence and resistance to extinction&period;<&sol;p>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<&sol;div>&NewLine;<&excl;--CusAds0-->&NewLine;<div style&equals;"font-size&colon; 0px&semi; height&colon; 0px&semi; line-height&colon; 0px&semi; margin&colon; 0&semi; padding&colon; 0&semi; clear&colon; both&semi;"><&sol;div>&NewLine;<&excl;-- WP QUADS Content Ad Plugin v&period; 2&period;0&period;95 -->&NewLine;<div class&equals;"quads-location quads-ad2" id&equals;"quads-ad2" style&equals;"float&colon;none&semi;margin&colon;0px&semi;">&NewLine;&NewLine;<&sol;div>&NewLine;&NewLine;

Exit mobile version